Our goal was to create an API for connecting different mobile devices of all types to one big screen without huge afford for the users. Our product is web-based, which means you don not have to install any software on your device to use it. Therefore we used Websockets, so you just have to type in the server’s IP and can connect. Via our server’s webcam we take pictures of the different devices that should be connected. At this point some image processing was required. In order to separate the background from the foreground, we grayscaled our picture and programmed some kind of the Otsu algorithm to get the optimal gray-scale value. All pixels that are darker, are drawn black,[…]

We developed a game which can be controlled using a smartphone. The controller is a website which uses touch-input events which are then transferred to out server which displays the game on a large monitor-matrix. The school where this took place offers such an monitor-matrix, this is why we came up with this idea. Up to for players can play together using their smartphones as controller and seeing the game on the monitor matrix. The game itself is a jump-and-run game with multiple characters. All assets, the game and the remote control have been developed by our team during the hackathon. The game is programmed using processing and then exported as javascript-website. We received the first price for our project. The source code[…]

“Yet another conference” is the name of the technology conference by the famous Russian company “Yandex“. I met two developers from Yandex at WWDC earlier this year and they invited me to come to attend their conference as well. It was a great conference and I met lots of people there!

This week was amazing, exciting and exhausting! Everything started with a little scholarship picknick near to the golden gate bridge that Larissa and I organized. It was great to meet all the scholars already and talk about our expectations for the keynote and the whole week. This was also the place where the legendary scholarship group picture in front of the golden gate bridge has been taken: Apple presented the new iOS 7, Mac OS X Mavericks and the new Mac Pro on the first day of WWDC. And we were among the first who had a chance to see one of the new Mac Pros: We even saw our popular app iRedstone on the huge iPad app table:   Also check out the[…]

Today we’re proud to announce that our app “iRedstone” has been released by Apple’s review team on the iTunes AppStore and is available for iPhone and iPod Touch. iRedstone contains many instructions which are related to the redstone-electronics within the popular computer-game “Minecraft”. Redstone is not simple to learn, so we created this app to help everyone who’s interested to learn the basics. If you want to submit your own instructions you can do it here: add.my.instructions@gmail.com

This is a school project I have been working on for half a year. QBe is a clone of the popular game “Minecraft“, written using Processing.org. Minecraft is like virtual Lego, you can place blocks, remove blocks and explore your personal world. Mountains, lakes, trees and caves are automatically created by a landscape-generator. We started this project in winter 2011 for school. This is a picture of a early test version of our game: And this is how the finished version looks like:

I developed some little iPad programs which I want to share with you. These apps have been developed using Codify, which is available on the AppStore. Sine Wave Generator:   Planet Simulation:   Particle Engine: